Saturday 16 April 2022

Nine Inch Nails - Quake

Around 2000 or 2001 I bought a Sega Saturn. By this point, it was already considered a failed console, a slight oddity of the generation between the classic cartridge eras and the huge success of the PlayStation and Nintendo 64. A friend who I'd spent a lot of time playing Goldeneye with had discovered drugs and was already selling off all his possessions to buy weed; he asked if I wanted to buy his Sega Saturn and six games for a fairly measly sum - I can't remember how much, but I want to say £30. I wasn't a huge gamer, but enjoyed my N64 enough to think I should try another console. In amongst the games included were Quake, Alien Trilogy, a futuristic racing game that I didn't enjoy as much as F-Zero X, and Loaded, the game that introduced me to Pop Will Eat Itself (who themselves eventually crossed paths with NIN near the end of their career, and at the start of Clint Mansell's incredible film-scoring era. I wonder if he and Trent ever chatted about the Quake soundtrack).

Anyway, I found almost all of the games on the Sega Saturn incredibly hard to play, and Quake was particularly disappointing since the graphics were so basic compared to what I'd grown up used to on Goldeneye (which I'm sure looks beyond shit to anyone playing games now). I'd heard so much about what a landmark game Quake was that I had very high expectations, but couldn't progress in it very far because I was so bad at it, something I attributed to the crappy graphics, but was much more likely related to my skill level. However, I knew that Trent Reznor had done the soundtrack, and I remember hearing these haunted, sparse but sufficiently industrial soundscapes and thinking they were cool. The great thing about Sega Saturn games was that you could put the cd in your cd player, skip the game data on track 1 and play the rest of the soundtrack as an audio cd - that was how I heard Pop Will Eat Itself, and where I first heard all these songs (I honestly was so bad at the game I probably heard at most three of them whilst actually playing the game).

Fast forward 20 years, and I was stood in my kitchen having just got my children to bed when I saw on Twitter (or possibly an email) that NIN were putting out the Quake soundtrack on vinyl as well as reissuing With Teeth (one of my favourite NIN albums), and The Social Network soundtrack (which I didn't buy - I think collecting all the soundtracks that Trent Reznor has done is a rabbit-hole too far). I immediately ordered Quake and With Teeth and they turned up amazingly soon afterwards. They'd done such a great job with the previous reissues, with such attention to detail and care that I was keen for more.

The Quake soundtrack is no exception to this rule. The ten songs are spread across three sides of vinyl and the fourth is etched with some lines of what I think are C++ relating to the songs in the game code (there's a line that looks like a comment starting with // which I think is C++, although I've never dared to try to use that language myself). It's basically impossible to photograph, so you'll just have to believe me on that. There was due to be a nice booklet containing details of the recording like in their other reissues, but I think a legal dispute meant it couldn't be published, although Trent leaked it on the internet as he is known to do. The Quake logo on the sleeve is embossed, although my favourite detail might be the images of the blocky off-white CRT monitor on the inner sleeves. It's funny how something once so prevalent now looks so dated.

It's probably fair to say that about 20 years passed between me hearing the songs on my Sega Saturn cd and getting this vinyl. I would have played them a few times back in the day, but nowhere near as much as I played The Downward Spiral or Broken or The Fragile. I went off to university and the Sega Saturn spent a good few years sat in a cupboard at my parents' house. Eventually I told my brother he could have it, but I have no idea how much he played it. He is a much better gamer than me, so I like to think he heard more of the soundtrack in its natural habitat than I ever did, but I don't know for sure. When the vinyl got released, I asked him to dig out the cd so I could make a copy of the mp3s, something that had never crossed my mind in the years in between. I still don't listen to these songs often, but when I'm in the mood for instrumental Trent Reznor songs, they often fill the void nicely (it's a very heavily populated genre of music, and the pandemic-released Ghosts albums have become my go-to listens).

Often here very little happens, but the mood is set perfectly. I find it hard to think that people could genuinely have found the gameplay scary, since the graphics were what they were, but I guess expectations were lower. However, this music is thoroughly haunting in isolation, so perhaps it was exactly what the game needed. It's funny to think of 1996-era Nine Inch Nails creating this soundtrack having no idea that Trent would go on to become one of Hollywood's biggest film-score composers. It's nice to hear the beginning of that arc, and how established the style already was.

Format: Double 12", picture sleeves, gatefold
Tracks: 10
Cost: £44
Bought: Nine Inch Nails website
When: 19/09/2020
Colour: Black
Etching: lines of code on side D
mp3s: None